Over the past month or so I've realized the strength of putting ideas into thumbnails which rely heavily on gestures in perspective. Thankfully this is where all my anatomy in perspective can come in handy when getting down simple forms quickly. Here are 8 thumbnail ideas. 1/9
I then ask for feedback from my peers which ones they like the best compositionally while also giving them context for the piece. After receiving feedback, I make the ultimate decision. I decided on this specific shot. 2/9
While it looks like a mess, the perspective lines help me set up the anatomy without having to worry about composition because that was set from the beginning. I create a new layer to begin giving the thumbnail structure after blowing up the thumbnail to fit the canvas. 3/9
I then can create a clean sketch layer which practically includes all of the details I need to include in the final render. This is effectively the last point at which I should make major changes to anatomy, design, and/or composition. 4/9
I then carefully lineart the entire piece. This requires a lot of precision to set up for easier rendering in future steps. The better my lineart, the better prepared I am for rendering. The gray layer is my base clipping layer. 5/9
pro art tip: drawing the correct hand shape is better than drawing out each finger precisely. you can always clean up later
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Happy #MakotoMonday! Commission for @dmall24 #Persona5 #Persona5scramble #persona5royal #MakotoNiijima
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pro art tip: drawing the correct hand shape is better than drawing out each finger precisely. you can always clean up later
I kinda just gave up lol #SixFanartsChallenge #sixfanartchallenge