To me, panelling has always been a balancing act I've always been obsessed with the more panels you put on a page, the more moments can be shown, but also they take from one another, leaving you less space to draw it's a balance of pacing, composition, and proper storytelling

    To me, panelling has always been a balancing act I've always been obsessed with

the more panels you put on a page, the more moments can be shown, but also they take from one another, leaving you less space to draw

it's a balance of pacing, composition, and proper storytelling
    To me, panelling has always been a balancing act I've always been obsessed with

the more panels you put on a page, the more moments can be shown, but also they take from one another, leaving you less space to draw

it's a balance of pacing, composition, and proper storytelling
    To me, panelling has always been a balancing act I've always been obsessed with

the more panels you put on a page, the more moments can be shown, but also they take from one another, leaving you less space to draw

it's a balance of pacing, composition, and proper storytelling
    To me, panelling has always been a balancing act I've always been obsessed with

the more panels you put on a page, the more moments can be shown, but also they take from one another, leaving you less space to draw

it's a balance of pacing, composition, and proper storytelling
    3422年前

    to me good panelling is invisible but there are so many ways for panelling to enhance your'e storytelling examples the set-up punchlines of a 3 panel strip how a strict 4 panel grid sets up a rhythmn/balance how more panels feels like more time

    to me good panelling is invisible but there are so many ways for panelling to enhance your'e storytelling

examples
the set-up punchlines of a 3 panel strip
how a strict 4 panel grid sets up a rhythmn/balance
how more panels feels like more time
    to me good panelling is invisible but there are so many ways for panelling to enhance your'e storytelling

examples
the set-up punchlines of a 3 panel strip
how a strict 4 panel grid sets up a rhythmn/balance
how more panels feels like more time
    to me good panelling is invisible but there are so many ways for panelling to enhance your'e storytelling

examples
the set-up punchlines of a 3 panel strip
how a strict 4 panel grid sets up a rhythmn/balance
how more panels feels like more time
    to me good panelling is invisible but there are so many ways for panelling to enhance your'e storytelling

examples
the set-up punchlines of a 3 panel strip
how a strict 4 panel grid sets up a rhythmn/balance
how more panels feels like more time
    4322年前

    panelling for me is also reflective of style my favorite comic creators, Jason, strictly adheres to panel grids whether 4,6,8, or 9 panel grids his dedication to this oftentimes allows his style swerves where the significant moment/panel is given the same weight as the mundane

    panelling for me is also reflective of style

my favorite comic creators, Jason, strictly adheres to panel grids whether 4,6,8, or 9 panel grids

his dedication to this oftentimes allows his style swerves where the significant moment/panel is given the same weight as the mundane
    panelling for me is also reflective of style

my favorite comic creators, Jason, strictly adheres to panel grids whether 4,6,8, or 9 panel grids

his dedication to this oftentimes allows his style swerves where the significant moment/panel is given the same weight as the mundane
    panelling for me is also reflective of style

my favorite comic creators, Jason, strictly adheres to panel grids whether 4,6,8, or 9 panel grids

his dedication to this oftentimes allows his style swerves where the significant moment/panel is given the same weight as the mundane
    panelling for me is also reflective of style

my favorite comic creators, Jason, strictly adheres to panel grids whether 4,6,8, or 9 panel grids

his dedication to this oftentimes allows his style swerves where the significant moment/panel is given the same weight as the mundane
    2242年前

    A grid isn't neccesarily boring in my opinion, it's a good tool for people starting out as it allows comic creators to focus on learning on 'picking the moment' per panel allows for that when you choose to break the grid, it's impactful (pages from Stray Bullets and Watchmen)

    A grid isn't neccesarily boring in my opinion, it's a good tool for people starting out as

it allows comic creators to focus on learning on 'picking the moment' per panel

allows for that when you choose to break the grid, it's impactful
(pages from Stray Bullets and Watchmen)
    A grid isn't neccesarily boring in my opinion, it's a good tool for people starting out as

it allows comic creators to focus on learning on 'picking the moment' per panel

allows for that when you choose to break the grid, it's impactful
(pages from Stray Bullets and Watchmen)
    A grid isn't neccesarily boring in my opinion, it's a good tool for people starting out as

it allows comic creators to focus on learning on 'picking the moment' per panel

allows for that when you choose to break the grid, it's impactful
(pages from Stray Bullets and Watchmen)
    A grid isn't neccesarily boring in my opinion, it's a good tool for people starting out as

it allows comic creators to focus on learning on 'picking the moment' per panel

allows for that when you choose to break the grid, it's impactful
(pages from Stray Bullets and Watchmen)
    0132年前

    comics is sequential imagery, and is often storytelling through juxtaposition of images it isn't moving images, but static, you often have to pick the right moments to tell a story take for example a bouncing ball. how many panels does it take to show? how much time passes?

    comics is sequential imagery, and is often storytelling through juxtaposition of images

it isn't moving images, but static, you often have to pick the right moments to tell a story

take for example a bouncing ball. how many panels does it take to show? how much time passes?
    comics is sequential imagery, and is often storytelling through juxtaposition of images

it isn't moving images, but static, you often have to pick the right moments to tell a story

take for example a bouncing ball. how many panels does it take to show? how much time passes?
    comics is sequential imagery, and is often storytelling through juxtaposition of images

it isn't moving images, but static, you often have to pick the right moments to tell a story

take for example a bouncing ball. how many panels does it take to show? how much time passes?
    comics is sequential imagery, and is often storytelling through juxtaposition of images

it isn't moving images, but static, you often have to pick the right moments to tell a story

take for example a bouncing ball. how many panels does it take to show? how much time passes?
    1172年前
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