Annie attack - Base attack speed increased from 0.579 to 0.61 - Attack speed ratio increased from 0.579 to 0.625 - Attack missile speed increased from 1200 to 1500 (max 19 frames --> 16 frames)
Ahri attack - Attack speed ratio reduced from 0.668 to0.625 - Attack speed growth increased from 2% to 2.2% - Attack windup reduced from 20.0535% to 20.0% (1/40th of a frame, still 10 frames base)
I think the Wild Rift team finally found a decent style for emotes, the 4.4 ones way different then the older ones. Like here are two different Kayle emotes and something like the Crystal Rose Sona emote vs Crystal Rose Vayne
Brand - Base health reduced from 590 to 570 - Health growth increased from 102 to 105 - Base armor increased from 22 to 27 - Armor growth reduced from 4.7 to 4.2 - P monster damage reduced from 360% to 300%
Aurelion Sol - Q base dot increased from 15 - 55 to 45 - 105 - Q dot no longer scales 30 - 80 with lvl - Q dot AP ratio reduced from 60% to 55% - Q burst base damage increased from 40 - 80 to 60 - 100 - Q burst damage no longer scales with 20 - 30 with lvl
Brand jg - Base attack speed increased from 0.625 to 0.681 - Attack speed growth increased from 1.36% to 2% - P DoT monster damage increased from 120% to 360% (still capped at 80 pre-mitigation per tick) - E base damage reduced from 70 - 170 to 65 - 165
Nearly forgot to post, the Creature Marksman DNA Llama on gameplay, started by Twin Enso before he moved to Modes- Scathlocke on narrative- Whiteleyth on concept art, he came back to champ team from skins
Underworld Twisted Fate lvl 1: Before, he was just a man with a talent for cards. Now, he's a monster-hunting, darkness finding man... with a talent for cards. Touched by the Underworld itself, he might just be one of the few who can actually fight it.