It's really nice to be able to go from rough to a basic 3D model to check things out from different angles and minimize the amount of guesswork the modeler has to do while still giving them leeway to do things as they see fit



A few more iterations of applied building details for GALAHAD 3093

Probably the murderboat from way back when https://t.co/mhTbEFJauO

Not sure I ever showed these. Production concepts for a private client from a couple years ago. A lot of specific detail but with minimal finish. Kind of the opposite of illustration work. I find advice for one can often be contraindicated for the other

Way back when, I was working on a setting that was inspired by art deco (or more properly, streamline moderne).

Sketching some weird gun shapes

Swiped from a FB group on the Messerschmidt BF 109 and of potential interest to hard surface people: Different experimental revisions to the supercharger intake of the prototype F variant.

An early (2007) freelance commission I did that still holds a place in my heart. Rather than being a spacecraft, the Sky Destroyer (AKA Murderboat) is a flying antigravity vessel.

I like cutaways. Looking back I realize I've done more than I remembered.

The VTOL machines from Megazone 23 Part II left a lasting impression on me, particularly the Uhu. I'm sure there are ways to incorporate a ducted fan and not have it look like an Orca. There's a tension between a good functional read and viz. interest. Something to explore later!

MOAR sketching

Spaghetti and some spaceship thumbnails both finished. PS on Surface Pro.

Feeling a little rusty