Same vibe. The DFS 230 assault glider had a flap in the side by which the MG gunner of the embarked squad could fire their MG34


Machine shapes. Evaluating different approaches for communicating form in a timely manner

Replaying New Vegas and thinking about one of the big inspirations for the Sierra Madre, the vanished Agua Caliente Hotel and Casino. The architecture of Wayne McAllister is a good touchstone for getting a feel for a certain postwar vibe: https://t.co/3s7dh7NSr0





A few more iterations of applied building details for GALAHAD 3093

Probably the murderboat from way back when https://t.co/mhTbEFJauO

Not sure I ever showed these. Production concepts for a private client from a couple years ago. A lot of specific detail but with minimal finish. Kind of the opposite of illustration work. I find advice for one can often be contraindicated for the other

Way back when, I was working on a setting that was inspired by art deco (or more properly, streamline moderne).

Sketching some weird gun shapes

Swiped from a FB group on the Messerschmidt BF 109 and of potential interest to hard surface people: Different experimental revisions to the supercharger intake of the prototype F variant.

An early (2007) freelance commission I did that still holds a place in my heart. Rather than being a spacecraft, the Sky Destroyer (AKA Murderboat) is a flying antigravity vessel.

I like cutaways. Looking back I realize I've done more than I remembered.

The VTOL machines from Megazone 23 Part II left a lasting impression on me, particularly the Uhu. I'm sure there are ways to incorporate a ducted fan and not have it look like an Orca. There's a tension between a good functional read and viz. interest. Something to explore later!

MOAR sketching

Spaghetti and some spaceship thumbnails both finished. PS on Surface Pro.

Feeling a little rusty