Because of full-body presence in VR, the theming and detail on the wrists is extremely important; working close with 3d matters here, as well as sending drawovers frequently. I added some color codes to the arm pistons to distinguish them from one another in various perspectives.
Here's a bit of work I did on some Echo Arena cosmetics with Scot Andreason and Hokeun Choi. It's a bit unlike the personal paintings I share here, but working to realize this 'Automaton' chassis was a lot of fun nonetheless. I'll show my side of the process from start to finish.
Hey guys, hope you're all doing well. I was feeling really good about some ongoing personal work, so I wanted to share sketches of a couple different characters from a couple different shorts. Its been very rewarding to practice storytelling while sketching with different styles.
I'll be tweeting out some work Ive done for my advanced perspective drawing class. The main project is to design a space based on a theme or previously established IP. For my theme, I chose Koji Morimoto's short 'Magnetic Rose.' I hope you enjoy seeing what I've done so far!! :)
We picked the cast iron/steam-punk theme from a bunch of other ideation sketches I'd done- I can't share any of those because they might appear in future seasons of Echo VR! But after Hokeun saw my sketch, he made a rough blockout for us to test in game, and I worked on refining.
The next part of the project had us create a gift shop, using curvilinear grids taken with fisheye lenses and panoramic photography as reference. I created the grids in illustrator by following the clear grid lines from the photos.