I like to worldbuild for worlds not my own, to fill in the gaps and to see myself where I could not before #ffxiv #ffxivart #endwalkerspoilers
hello again #portfolioday - my name's angel and I'm a character-centric indigenous illustrator with a passion for dark fantasy, costumery, and prop-design. visual development is my bread and butter. and bones. I like bones, too. 👁🗨 https://t.co/MfSaA4ZSot 💀 angelsillu@gmail.com
some panels from unrelated conceptual comics I've been posting on my side account. I have been enjoying exploring a medium of storytelling I thought I'd never get back to
here is the comic without text. for those unfamiliar, kereboros is physically blind yet gifted with soulsight, hence the emphasis on sound, as well as the panel where he's feeling around for the flower.
was inspired by love letters sent between gay lovers in the middle ages.
does drawing ornate frames make you bald - do you look at alphonse mucha's work and think "how can I do this" ; well look no further. this sloppy guide took longer to make than the frame itself did.
sometimes artists say "use references" without elaborating - and for people new to anatomy / composition, that can seem pretty daunting or vague. so here's a messy tutorial on how I utilize references and how you can too ?
come hither
sliding into #visiblewomen with a healthy dose of fantasy, prop design, & the macabre. my passions include all things occult, historical fashion + weaponry, and lgbtq+ love. ? https://t.co/NaJeHZKKQa ? angelsillu@gmail.com
flash #ffxiv / #ffxivart
I made a small tutorial about this once. style is little more than how you naturally translate the world around you and the ideas in your head. it is like the language you speak ; informed by your upbringing, interests, environment, what you read, what you watch. that's it. https://t.co/GCnhUCb3xL
someone on my last tutorial asked about how to see "shapes" in references and use that to develop style, but the fact is, everyone sees the world differently, and that's a good thing! I cobbled up another (very messy) tutorial that I hope helps explain how to "see" ?