ali eser@ali3ser

artist // working on a game project called Rytma

21563 フォロワー
ali eser@ali3ser 0472022年11月8日 23:19

some albedo views as well, i plan to do another pass on the textures to add more defined details.

some albedo views as well, i plan to do another pass on the textures to add more defined details.
ali eser@ali3ser 11132022年11月8日 23:19

some texture details, it looks a bit too noisy in these views but the way i set up the lighting and post processing in engine makes all these color noise more simplified, so works better imo.

ali eser@ali3ser 91242022年10月21日 22:25

also, initial concepts and vibes

also, initial concepts and vibes
ali eser@ali3ser 132022年9月13日 23:28

some moods

some moods
ali eser@ali3ser 012022年9月3日 01:05

parrunian villager garment designs - scholars, shepherds, sailors, luthiers, masons - but all musicians. #characterdesign

ali eser@ali3ser 002022年8月22日 22:17

designs for the main character, very wip yet. still has some design problems to be solved, most likely will have to switch to something that leaves the arms exposed all the time, otherwise the clipping will be a nightmare. #characterdesign

designs for the main character, very wip yet. still has some design problems to be solved, most likely will have to switch to something that leaves the arms exposed all the time, otherwise the clipping will be a nightmare. #characterdesign
ali eser@ali3ser 002022年8月15日 20:15

here is the end result with this method. notice my painterly colors are above the base pass but below the realistic effects pass (ao, edge chipping, gradient). this ties all the colors together and grounds them imo.

here is the end result with this method. notice my painterly colors are above the base pass but below the realistic effects pass (ao, edge chipping, gradient). this ties all the colors together and grounds them imo.
ali eser@ali3ser 002022年8月15日 20:15

(1) i use tri-planar projection to project one of these textures on top, adjust the hue/saturation/brightness to fit better with the underlying base pass, then hide all of this with a black mask. after that it's just a process of grabbing your fav brushes and painting this in.

(1) i use tri-planar projection to project one of these textures on top, adjust the hue/saturation/brightness to fit better with the underlying base pass, then hide all of this with a black mask. after that it's just a process of grabbing your fav brushes and painting this in.
ali eser@ali3ser 002022年8月15日 20:15

on top of this, i do an effects pass that mimicks stuff like ambient occ darkening, edge lightening, gradients, subtle sharpen etc. i also like to add a baked-in bounce light that warms ground facing surfaces and cools top facing ones. works for me bc i use these assets outdoors

on top of this, i do an effects pass that mimicks stuff like ambient occ darkening, edge lightening, gradients, subtle sharpen etc. i also like to add a baked-in bounce light that warms ground facing surfaces and cools top facing ones. works for me bc i use these assets outdoors
ali eser@ali3ser 012022年8月12日 02:23

more textures and details #gamedev

more textures and details #gamedev
ali eser@ali3ser 53538132022年4月13日 07:48

hey #PortfolioDay ! i'm ali - an artist from turkey, and i'm slowly working with some friends to create a game set on an idyllic mediterranean island. everything is very wip and i wanted to wait a bit more, but here we go, first screenshots! #UnrealEngine5 #gamedev #indiedev

hey #PortfolioDay !
i'm ali - an artist from turkey, and i'm slowly working with some friends to create a game set on an idyllic mediterranean island. everything is very wip and i wanted to wait a bit more, but here we go, first screenshots!
#UnrealEngine5 #gamedev #indiedev
ali eser@ali3ser 667232022年4月8日 04:48

I've made some new pieces for the Rytma project, and recorded / narrated over the whole thing to turn into a course. If you were ever curious about my process, this one might be helpful! https://t.co/cizb3LLwC1

I've made some new pieces for the Rytma project, and recorded / narrated over the whole thing to turn into a course. If you were ever curious about my process, this one might be helpful!
https://t.co/cizb3LLwC1