My first piece doing hand painted stylized textures! ~500 tri count sword modeled in Blender, high poly done in ZBrush, then painted in Photoshop/Substance. I think it was a good first attempt! I'll be looking to doing more stylized models soon. #GameDev #indiedev #3DArt

    My first piece doing hand painted stylized textures! ~500 tri count sword modeled in Blender, high poly done in ZBrush, then painted in Photoshop/Substance.

I think it was a good first attempt! I'll be looking to doing more stylized models soon.

#GameDev #indiedev #3DArt
    My first piece doing hand painted stylized textures! ~500 tri count sword modeled in Blender, high poly done in ZBrush, then painted in Photoshop/Substance.

I think it was a good first attempt! I'll be looking to doing more stylized models soon.

#GameDev #indiedev #3DArt
    My first piece doing hand painted stylized textures! ~500 tri count sword modeled in Blender, high poly done in ZBrush, then painted in Photoshop/Substance.

I think it was a good first attempt! I'll be looking to doing more stylized models soon.

#GameDev #indiedev #3DArt
    2124年前

    This is you really grow as an artist 🤔 In all seriousness growing a following is different than growing as an artist. And it's critically important to separate the two. Wanting recognition is OKAY. But equating it to your personal growth or value as an artist is definitely not

    This is you really grow as an artist 🤔

In all seriousness growing a following is different than growing as an artist. And it's critically important to separate the two.

Wanting recognition is OKAY. But equating it to your personal growth or value as an artist is definitely not
    343692週間前
    これ以上ツイートはありません

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