panelling for me is also reflective of style my favorite comic creators, Jason, strictly adheres to panel grids whether 4,6,8, or 9 panel grids his dedication to this oftentimes allows his style swerves where the significant moment/panel is given the same weight as the mundane

    panelling for me is also reflective of style

my favorite comic creators, Jason, strictly adheres to panel grids whether 4,6,8, or 9 panel grids

his dedication to this oftentimes allows his style swerves where the significant moment/panel is given the same weight as the mundane
    panelling for me is also reflective of style

my favorite comic creators, Jason, strictly adheres to panel grids whether 4,6,8, or 9 panel grids

his dedication to this oftentimes allows his style swerves where the significant moment/panel is given the same weight as the mundane
    panelling for me is also reflective of style

my favorite comic creators, Jason, strictly adheres to panel grids whether 4,6,8, or 9 panel grids

his dedication to this oftentimes allows his style swerves where the significant moment/panel is given the same weight as the mundane
    panelling for me is also reflective of style

my favorite comic creators, Jason, strictly adheres to panel grids whether 4,6,8, or 9 panel grids

his dedication to this oftentimes allows his style swerves where the significant moment/panel is given the same weight as the mundane
    2242年前

    A grid isn't neccesarily boring in my opinion, it's a good tool for people starting out as it allows comic creators to focus on learning on 'picking the moment' per panel allows for that when you choose to break the grid, it's impactful (pages from Stray Bullets and Watchmen)

    A grid isn't neccesarily boring in my opinion, it's a good tool for people starting out as

it allows comic creators to focus on learning on 'picking the moment' per panel

allows for that when you choose to break the grid, it's impactful
(pages from Stray Bullets and Watchmen)
    A grid isn't neccesarily boring in my opinion, it's a good tool for people starting out as

it allows comic creators to focus on learning on 'picking the moment' per panel

allows for that when you choose to break the grid, it's impactful
(pages from Stray Bullets and Watchmen)
    A grid isn't neccesarily boring in my opinion, it's a good tool for people starting out as

it allows comic creators to focus on learning on 'picking the moment' per panel

allows for that when you choose to break the grid, it's impactful
(pages from Stray Bullets and Watchmen)
    A grid isn't neccesarily boring in my opinion, it's a good tool for people starting out as

it allows comic creators to focus on learning on 'picking the moment' per panel

allows for that when you choose to break the grid, it's impactful
(pages from Stray Bullets and Watchmen)
    0132年前

    comics is sequential imagery, and is often storytelling through juxtaposition of images it isn't moving images, but static, you often have to pick the right moments to tell a story take for example a bouncing ball. how many panels does it take to show? how much time passes?

    comics is sequential imagery, and is often storytelling through juxtaposition of images

it isn't moving images, but static, you often have to pick the right moments to tell a story

take for example a bouncing ball. how many panels does it take to show? how much time passes?
    comics is sequential imagery, and is often storytelling through juxtaposition of images

it isn't moving images, but static, you often have to pick the right moments to tell a story

take for example a bouncing ball. how many panels does it take to show? how much time passes?
    comics is sequential imagery, and is often storytelling through juxtaposition of images

it isn't moving images, but static, you often have to pick the right moments to tell a story

take for example a bouncing ball. how many panels does it take to show? how much time passes?
    comics is sequential imagery, and is often storytelling through juxtaposition of images

it isn't moving images, but static, you often have to pick the right moments to tell a story

take for example a bouncing ball. how many panels does it take to show? how much time passes?
    1172年前

    how much space do you give a moment? how do you arrange the moments? adding and subtracting panels/moments often changes how a story is told, and also changes the way your page is laid out comics panneling to me is one constant obsession

    how much space do you give a moment? how do you arrange the moments? 

adding and subtracting panels/moments often changes how a story is told, and also changes the way your page is laid out

comics panneling to me is one constant obsession
    how much space do you give a moment? how do you arrange the moments? 

adding and subtracting panels/moments often changes how a story is told, and also changes the way your page is laid out

comics panneling to me is one constant obsession
    how much space do you give a moment? how do you arrange the moments? 

adding and subtracting panels/moments often changes how a story is told, and also changes the way your page is laid out

comics panneling to me is one constant obsession
    how much space do you give a moment? how do you arrange the moments? 

adding and subtracting panels/moments often changes how a story is told, and also changes the way your page is laid out

comics panneling to me is one constant obsession
    2212年前

    one thing I love doing with my panelling is splitting up one scene into multiple panels this allows to divide/dictate the way a reader experiences the comic, the gutters can help make multiple things happen within the same bg, at the same time i like making comics without them

    one thing I love doing with my panelling is splitting up one scene into multiple panels

this allows to divide/dictate the way a reader experiences the comic, the gutters can help make multiple things happen within the same bg, at the same time i like making comics without them
    one thing I love doing with my panelling is splitting up one scene into multiple panels

this allows to divide/dictate the way a reader experiences the comic, the gutters can help make multiple things happen within the same bg, at the same time i like making comics without them
    one thing I love doing with my panelling is splitting up one scene into multiple panels

this allows to divide/dictate the way a reader experiences the comic, the gutters can help make multiple things happen within the same bg, at the same time i like making comics without them
    one thing I love doing with my panelling is splitting up one scene into multiple panels

this allows to divide/dictate the way a reader experiences the comic, the gutters can help make multiple things happen within the same bg, at the same time i like making comics without them
    1152年前
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