Since these characters were vehicles to test storyboarding, all their stories were written as I went which made their adventures very "random." This was the only time I attempted a comic of them but I never cleaned these up 2/2
Gumford Drop is a sentient gumdrop boy, Joe is a noodle-armed humanoid (alien?) who gets into sketchy situations due to Gumford, and Dennis is Gumford's skeleton roommate. His tiny sweater is Gumford's, which is why it looks like a crop top.
Monster concepts, my background palettes, and some early color tests for my original Webtoon pitch. I'm not great at creature design so it was daunting to come up with the monsters for this comic but somehow I ended up liking the early sketches I made. Some are very cursed tho
Having simple, reusable bg palettes is a huge help taking out some coloring guesswork. Weekly comics are brutal to produce to anything that can help streamline is important. Also mapping settings and figuring out visual direction is SUPER important for explaining action
The joke might be dead at this point but here's Tears of the Kingdom: Wiggle to Detach (colorized)
MILD SPOILERS for the very beginning of Tears of the Kingdom. I've been cracking myself up thinking about Link's new arm and how Rauru attached it
I finally watched Good Omens and yeah okay Crowley and Aziraphale are pretty fun
Visual representation that art and design can change over time. When I started Yuna & Kawachan, I tried to get my idea out quickly but the design has refined over the years. Junichiro and Kawachan are in a tie for best glow up: thank god I learned to draw them eventually
Dusty the silent cat witch
All the cool kids are doing it also go read Yuna & Kawachan :3c
Hey wanna see the steps I use to make my comic? I've done a lot to figure a balance of simplicity and challenge in the style used in Yuna & Kawachan. Every comic/production will differ in its approach. Also some Episode 37 panel previews! (Spoilers if you're not up to Ep35)
Yuna a few years later