Lauren Schmidt@laurenschmidttt

    Gumford Drop is a sentient gumdrop boy, Joe is a noodle-armed humanoid (alien?) who gets into sketchy situations due to Gumford, and Dennis is Gumford's skeleton roommate. His tiny sweater is Gumford's, which is why it looks like a crop top.

    Gumford Drop is a sentient gumdrop boy, Joe is a noodle-armed humanoid (alien?) who gets into sketchy situations due to Gumford, and Dennis is Gumford's skeleton roommate. His tiny sweater is Gumford's, which is why it looks like a crop top.
    Gumford Drop is a sentient gumdrop boy, Joe is a noodle-armed humanoid (alien?) who gets into sketchy situations due to Gumford, and Dennis is Gumford's skeleton roommate. His tiny sweater is Gumford's, which is why it looks like a crop top.
    Gumford Drop is a sentient gumdrop boy, Joe is a noodle-armed humanoid (alien?) who gets into sketchy situations due to Gumford, and Dennis is Gumford's skeleton roommate. His tiny sweater is Gumford's, which is why it looks like a crop top.
    Gumford Drop is a sentient gumdrop boy, Joe is a noodle-armed humanoid (alien?) who gets into sketchy situations due to Gumford, and Dennis is Gumford's skeleton roommate. His tiny sweater is Gumford's, which is why it looks like a crop top.
    063年前
    Lauren Schmidt@laurenschmidttt

    093年前
    Lauren Schmidt@laurenschmidttt

    Monster concepts, my background palettes, and some early color tests for my original Webtoon pitch. I'm not great at creature design so it was daunting to come up with the monsters for this comic but somehow I ended up liking the early sketches I made. Some are very cursed tho

    Monster concepts, my background palettes, and some early color tests for my original Webtoon pitch. I'm not great at creature design so it was daunting to come up with the monsters for this comic but somehow I ended up liking the early sketches I made. Some are very cursed tho
    Monster concepts, my background palettes, and some early color tests for my original Webtoon pitch. I'm not great at creature design so it was daunting to come up with the monsters for this comic but somehow I ended up liking the early sketches I made. Some are very cursed tho
    Monster concepts, my background palettes, and some early color tests for my original Webtoon pitch. I'm not great at creature design so it was daunting to come up with the monsters for this comic but somehow I ended up liking the early sketches I made. Some are very cursed tho
    Monster concepts, my background palettes, and some early color tests for my original Webtoon pitch. I'm not great at creature design so it was daunting to come up with the monsters for this comic but somehow I ended up liking the early sketches I made. Some are very cursed tho
    3233年前
    Lauren Schmidt@laurenschmidttt

    Having simple, reusable bg palettes is a huge help taking out some coloring guesswork. Weekly comics are brutal to produce to anything that can help streamline is important. Also mapping settings and figuring out visual direction is SUPER important for explaining action

    Having simple, reusable bg palettes is a huge help taking out some coloring guesswork. Weekly comics are brutal to produce to anything that can help streamline is important. Also mapping settings and figuring out visual direction is SUPER important for explaining action
    Having simple, reusable bg palettes is a huge help taking out some coloring guesswork. Weekly comics are brutal to produce to anything that can help streamline is important. Also mapping settings and figuring out visual direction is SUPER important for explaining action
    Having simple, reusable bg palettes is a huge help taking out some coloring guesswork. Weekly comics are brutal to produce to anything that can help streamline is important. Also mapping settings and figuring out visual direction is SUPER important for explaining action
    Having simple, reusable bg palettes is a huge help taking out some coloring guesswork. Weekly comics are brutal to produce to anything that can help streamline is important. Also mapping settings and figuring out visual direction is SUPER important for explaining action
    1293年前
    Lauren Schmidt@laurenschmidttt

    More bg refs from Street View. Some of these are much closer to the ref images I used but there's still a lot of adjustment to get the visual information to work with the layout of the super narrow but tall resolution of a digital scroll comic

    More bg refs from Street View. Some of these are much closer to the ref images I used but there's still a lot of adjustment to get the visual information to work with the layout of the super narrow but tall resolution of a digital scroll comic
    More bg refs from Street View. Some of these are much closer to the ref images I used but there's still a lot of adjustment to get the visual information to work with the layout of the super narrow but tall resolution of a digital scroll comic
    More bg refs from Street View. Some of these are much closer to the ref images I used but there's still a lot of adjustment to get the visual information to work with the layout of the super narrow but tall resolution of a digital scroll comic
    More bg refs from Street View. Some of these are much closer to the ref images I used but there's still a lot of adjustment to get the visual information to work with the layout of the super narrow but tall resolution of a digital scroll comic
    1303年前

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