Monster concepts, my background palettes, and some early color tests for my original Webtoon pitch. I'm not great at creature design so it was daunting to come up with the monsters for this comic but somehow I ended up liking the early sketches I made. Some are very cursed tho




Having simple, reusable bg palettes is a huge help taking out some coloring guesswork. Weekly comics are brutal to produce to anything that can help streamline is important. Also mapping settings and figuring out visual direction is SUPER important for explaining action




More bg refs from Street View. Some of these are much closer to the ref images I used but there's still a lot of adjustment to get the visual information to work with the layout of the super narrow but tall resolution of a digital scroll comic




Last page of concepts for Yuna & Kawachan. These were some rough color guides I made for my friend @samikerwin who helped with flat colors in the last few eps. The bottom left was me asking my editor how the final panel should look so it really makes me smile looking at it


The joke might be dead at this point but here's Tears of the Kingdom: Wiggle to Detach (colorized)

MILD SPOILERS for the very beginning of Tears of the Kingdom. I've been cracking myself up thinking about Link's new arm and how Rauru attached it

I finally watched Good Omens and yeah okay Crowley and Aziraphale are pretty fun

Visual representation that art and design can change over time. When I started Yuna & Kawachan, I tried to get my idea out quickly but the design has refined over the years. Junichiro and Kawachan are in a tie for best glow up: thank god I learned to draw them eventually

Dusty the silent cat witch

All the cool kids are doing it also go read Yuna & Kawachan :3c

Hey wanna see the steps I use to make my comic? I've done a lot to figure a balance of simplicity and challenge in the style used in Yuna & Kawachan. Every comic/production will differ in its approach. Also some Episode 37 panel previews! (Spoilers if you're not up to Ep35)

Yuna a few years later

Yuna & Kawachan concept art and notes 2018-2021 thread. Will update these in the next few weeks. A lot of my concepts were drawn loose and aren't portfolio neat, mostly to save time for me while I was freelancing. 1/

Vampire meme results! I hope I did her justice. I tried looking into 1970s prosthetic designs but I have no idea how accurate it came out. Hopefully not terribly off!

The reason comics take so long to make is because kissing each individual panel every night takes a BIG chunk of your time

That age-old thing where you make faces while you draw expressions and the episode for Yuna & Kawachan I'm currently working on has all angry faces. Claaaaaassic!