thread 6/7 The absolute fist doodles is called the 'ideation' phase and the result is sometimes called the 'parti' ... the soul of the creation.
#leveldesign tip of the day! ? T-Junctions A junction is good, because it gives choice and Player Agency. But they're hard to make and can come out bland, boring, pointless, disorienting or frustrating. Be wary of all your areas in #gamedev! tiny things add up to a fun game! ❤️
@generalvivi @MapStuffages @dau_nicola Nicola is referring to this tweet in his initial statement. ❤️ I offset the angle as u also suggest ??
#leveldesign tip of the day!! ?? BAIT AND SWITCH PART 2!!! An in-game example with a real roller coaster of awesome leveldesign and environment storytelling by @Naughty_Dog in #Uncharted4 (7 walkthrough screens in thread)
#leveldesign tip of the day! ?️♀️ FINDABILITY & DISCOVERABILITY Not sure if it's really a tip... it is just two words that I find useful when thinking about what I want to promote for my level... ?
#leveldesign tip of the day! ? T-Junctions A junction is good, because it gives choice and Player Agency. But they're hard to make and can come out bland, boring, pointless, disorienting or frustrating. Be wary of all your areas in #gamedev! tiny things add up to a fun game! ❤️
#leveldesign tip of the day!! ?? BAIT AND SWITCH PART 2!!! An in-game example with a real roller coaster of awesome leveldesign and environment storytelling by @Naughty_Dog in #Uncharted4 (7 walkthrough screens in thread)
#leveldesign tip of the day! ? RABBIT HOLE! opinion: Some games use rabbit holes to shock/disorient/push the players a bit too frequently and it can make them stop caring about their choices and just railroad through the experience.
#leveldesign tip of the day! ?️♀️ FINDABILITY & DISCOVERABILITY Not sure if it's really a tip... it is just two words that I find useful when thinking about what I want to promote for my level... ?
#gamedev tip of the day! ? PROBLEMS!! ? This one is slightly different from my other once. But important nevertheless! A long list of different problems that might stand before you and/or your team! (it's a lot.. But I drew pretty pictures!!) Thread 1/17
A thread 🧵 Avoiding bad tangents in composition. Important for #gameart and our Environment Artists. But also important for us #leveldesign:ers to understand and to avoid! 1/7
#leveldesign tip of the day! ? IMPLICIT KNOWLEDGE PART 2 I made a "walkthrough" of the route kanal lvl in #HL2 I made the first part a while ago, so this is a sequel I guess.. ?
#gamedev tip of the day! ? I actually lost a couple of followers in the aftermath of my last tweet. I apologize. But lets not linger in the past! I'll continue with some core skills! I'll soon continue with my regular #leveldesign tips! promise! ?