Tommy Norberg@the_Norberg

    #creativity tip of the day! ?‍♀️? S . E . X . !!! Take care of yourself if you want to stay creative year after year and not being burned out and left in the ditch by the ruthless industry! ?? Goes for everyone, so I'll throw in some tags.. ?? #gamedev #leveldesign #gameart

    #creativity tip of the day! ?‍♀️?
S . E . X . !!!

Take care of yourself if you want to stay creative year after year and not being burned out and left in the ditch by the ruthless industry! ??

Goes for everyone, so I'll throw in some tags.. ??
#gamedev #leveldesign #gameart
    18903年前
    Tommy Norberg@the_Norberg

    #gamedev tip of the day! ? I actually lost a couple of followers in the aftermath of my last tweet. I apologize. But lets not linger in the past! I'll continue with some core skills! I'll soon continue with my regular #leveldesign tips! promise! ?

    #gamedev tip of the day! ?

I actually lost a couple of followers in the aftermath of my last tweet. I apologize. But lets not linger in the past! I'll continue with some core skills!

I'll soon continue with my regular #leveldesign tips! promise! ?
    371593年前
    Tommy Norberg@the_Norberg

    #gamedev tip of the day! ? Do u know about MASLOW? of cause u do! Fulfilling basic needs in order to be truly creative. Good to consider for yourself when making game!! Take care of yourself and the game will be better!❤️ But ALSO good to consider for the gamer in your game!

    #gamedev tip of the day! ?
Do u know about MASLOW? of cause u do!
Fulfilling basic needs in order to be truly creative. Good to consider for yourself when making game!! Take care of yourself and the game will be better!❤️

But ALSO good to consider for the gamer in your game!
    271303年前
    Tommy Norberg@the_Norberg

    All do it. From the big AAA studio to the tiny indie. When E3 is drawing close and millions of people thirst for demos with 'gameplay'... then all the developers are thinking "omg omg omg! we are 3 years from shipping the game! WE HAVE NOTHING TO SHOW!" #gamedev

    All do it. From the big AAA studio to the tiny indie. 
When E3 is drawing close and millions of people thirst for demos with 'gameplay'... then all the developers are thinking "omg omg omg! we are 3 years from shipping the game! WE HAVE NOTHING TO SHOW!"
#gamedev
    12983年前
    Tommy Norberg@the_Norberg

    #leveldesign tip of the day! ? RABBIT HOLE! opinion: Some games use rabbit holes to shock/disorient/push the players a bit too frequently and it can make them stop caring about their choices and just railroad through the experience.

    #leveldesign tip of the day! ?
RABBIT HOLE!

opinion: Some games use rabbit holes to shock/disorient/push the players a bit too frequently and it can make them stop caring about their choices and just railroad through the experience.
    865553年前

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