Tommy Norberg@the_Norberg

    #gamedev tip of the day! ? Do u know about MASLOW? of cause u do! Fulfilling basic needs in order to be truly creative. Good to consider for yourself when making game!! Take care of yourself and the game will be better!❤️ But ALSO good to consider for the gamer in your game!

    #gamedev tip of the day! ?
Do u know about MASLOW? of cause u do!
Fulfilling basic needs in order to be truly creative. Good to consider for yourself when making game!! Take care of yourself and the game will be better!❤️

But ALSO good to consider for the gamer in your game!
    271303年前
    Tommy Norberg@the_Norberg

    All do it. From the big AAA studio to the tiny indie. When E3 is drawing close and millions of people thirst for demos with 'gameplay'... then all the developers are thinking "omg omg omg! we are 3 years from shipping the game! WE HAVE NOTHING TO SHOW!" #gamedev

    All do it. From the big AAA studio to the tiny indie. 
When E3 is drawing close and millions of people thirst for demos with 'gameplay'... then all the developers are thinking "omg omg omg! we are 3 years from shipping the game! WE HAVE NOTHING TO SHOW!"
#gamedev
    12983年前
    Tommy Norberg@the_Norberg

    #leveldesign tip of the day! ? RABBIT HOLE! opinion: Some games use rabbit holes to shock/disorient/push the players a bit too frequently and it can make them stop caring about their choices and just railroad through the experience.

    #leveldesign tip of the day! ?
RABBIT HOLE!

opinion: Some games use rabbit holes to shock/disorient/push the players a bit too frequently and it can make them stop caring about their choices and just railroad through the experience.
    865553年前
    Tommy Norberg@the_Norberg

    @TheDesignDen @gonthiermike heh, drew a picture of that a while ago. A lovely problem to get stuck in.. :)

    @TheDesignDen @gonthiermike heh, drew a picture of that a while ago. A lovely problem to get stuck in.. :)
    073年前
    Tommy Norberg@the_Norberg

    8/12

    8/12
    692,2423年前

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