Tommy Norberg@the_Norberg

    All do it. From the big AAA studio to the tiny indie. When E3 is drawing close and millions of people thirst for demos with 'gameplay'... then all the developers are thinking "omg omg omg! we are 3 years from shipping the game! WE HAVE NOTHING TO SHOW!" #gamedev

    All do it. From the big AAA studio to the tiny indie. 
When E3 is drawing close and millions of people thirst for demos with 'gameplay'... then all the developers are thinking "omg omg omg! we are 3 years from shipping the game! WE HAVE NOTHING TO SHOW!"
#gamedev
    12983年前
    Tommy Norberg@the_Norberg

    #leveldesign tip of the day! ? RABBIT HOLE! opinion: Some games use rabbit holes to shock/disorient/push the players a bit too frequently and it can make them stop caring about their choices and just railroad through the experience.

    #leveldesign tip of the day! ?
RABBIT HOLE!

opinion: Some games use rabbit holes to shock/disorient/push the players a bit too frequently and it can make them stop caring about their choices and just railroad through the experience.
    865553年前
    Tommy Norberg@the_Norberg

    @TheDesignDen @gonthiermike heh, drew a picture of that a while ago. A lovely problem to get stuck in.. :)

    @TheDesignDen @gonthiermike heh, drew a picture of that a while ago. A lovely problem to get stuck in.. :)
    073年前
    Tommy Norberg@the_Norberg

    8/12

    8/12
    692,2423年前
    Tommy Norberg@the_Norberg

    9/12

    9/12
    522,0473年前

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