Tony was pretty fun, too. Demystifying his face and trying to compensate for "float" forced me to think more about head construction and facial landmarks.

    Tony was pretty fun, too. Demystifying his face and trying to compensate for "float" forced me to think more about head construction and facial landmarks.
    Tony was pretty fun, too. Demystifying his face and trying to compensate for "float" forced me to think more about head construction and facial landmarks.
    4672年前

    I think the most important thing when it comes to design is shape. Relating character construction to normal items or basic shapes really helps people remember how to draw them on model. Keeping things focused is important too, we were worried about float on Bertie's face too.

    I think the most important thing when it comes to design is shape. Relating character construction to normal items or basic shapes really helps people remember how to draw them on model. Keeping things focused is important too, we were worried about float on Bertie's face too.
    I think the most important thing when it comes to design is shape. Relating character construction to normal items or basic shapes really helps people remember how to draw them on model. Keeping things focused is important too, we were worried about float on Bertie's face too.
    382772年前

    While Bertie is my favorite design, Edmee was a close second.

    While Bertie is my favorite design, Edmee was a close second.
    7972年前

    Forgot I did this! Last year I was approached to potentially design the end credits for Ratchet & Clank: Rift Apart, and had to create a sample image to pitch. Ultimately Insomniac went with another motion graphics company besides the one that hired me, but I had a lot of fun!

    Forgot I did this! Last year I was approached to potentially design the end credits for Ratchet & Clank: Rift Apart, and had to create a sample image to pitch. Ultimately Insomniac went with another motion graphics company besides the one that hired me, but I had a lot of fun!
    Forgot I did this! Last year I was approached to potentially design the end credits for Ratchet & Clank: Rift Apart, and had to create a sample image to pitch. Ultimately Insomniac went with another motion graphics company besides the one that hired me, but I had a lot of fun!
    161242年前

    some spooky renfaire-esque trash baby doodles. Why don't you see more raccoons and possums as familiars, I'll never know!

    some spooky renfaire-esque trash baby doodles. Why don't you see more raccoons and possums as familiars, I'll never know!
    452732年前

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