It's hard to lose Kentarō Miura so soon. His melancholy and darkly poetic work will remain eternal.
And the second group (As there are more and more of us in the studio, it was easier to make two groups based on Arnaud's illustration) :
Here is an example of the process of chara design on one of the Danghost characters that we carried out with my @UmeshuLovers team under my art direction. Sketches by Benjamin Lagard & 3D sculpt / Render by the great @LelievreMickae2
It's hard to lose Kentarō Miura so soon. His melancholy and darkly poetic work will remain eternal.
Concept art from Sleeping Beauty by Eyvind Earle (1959, Disney)
I found this by looking for references for trainees in our studio. My process is very similar and it is useful to understand the organic diffusion of vegetation. First one by @mocha708, second by DOngIck Lee, third by @yoshida_seiji, last by @minamotoii
I'm in love with the original Dragon Ball chapter covers by Akira Toriyama. The shapes, the designs, everything is like toys in his universe.
Background layouts from TekkonKinkreet by Shinji Kimura (2006, Studio 4°C) :
Few steps of my process when I use 3D blockout for the environments of Forest of Liars : https://t.co/ojhdIAsmp6
Concept art from The Sword in the Stone (1963,Walt Disney Productions)
The world of Knights of Sidonia (manga by Tsutomu Nihei) reminds me a bit the environment of @ianmcque :