Few steps of my process when I use 3D blockout for the environments of Forest of Liars : https://t.co/ojhdIAsmp6
De retour du @GameCampFrance 2018. Un super évènement riche en rencontres, discussions passionnantes et welshs à la moutarde. Ravi d'avoir découvert Lille dans un cadre pareil. Clairement l'un de mes rassemblements préférés avec @iamag et l'Art Week End des @Wardenlight.
Amazing level of details in the concept arts from Tarzan by Cent Alantar (1999, Walt Disney Pictures) :
The amazing horizons in the concept arts from Spirit: Stallion of the Cimarron by Richard Chavez (2002, DreamWorks Animation)
It's hard to lose Kentarō Miura so soon. His melancholy and darkly poetic work will remain eternal.
Concept art from Sleeping Beauty by Eyvind Earle (1959, Disney)
I found this by looking for references for trainees in our studio. My process is very similar and it is useful to understand the organic diffusion of vegetation. First one by @mocha708, second by DOngIck Lee, third by @yoshida_seiji, last by @minamotoii
I'm in love with the original Dragon Ball chapter covers by Akira Toriyama. The shapes, the designs, everything is like toys in his universe.
Background layouts from TekkonKinkreet by Shinji Kimura (2006, Studio 4°C) :
Few steps of my process when I use 3D blockout for the environments of Forest of Liars : https://t.co/ojhdIAsmp6
Concept art from The Sword in the Stone (1963,Walt Disney Productions)
The world of Knights of Sidonia (manga by Tsutomu Nihei) reminds me a bit the environment of @ianmcque :