Sam Miller@Underbirddd

    Some sketches of Twinsen's girlfriend, Zoe (and her unfortunate looking in-game model). With the "Quetch" characters I felt like I should try to distance them from straight-up humans with ponytails, hence the big Moomin style snouts.

    Some sketches of Twinsen's girlfriend, Zoe (and her unfortunate looking in-game model). With the "Quetch" characters I felt like I should try to distance them from straight-up humans with ponytails, hence the big Moomin style snouts.
    0132019年1月7日 00:00
    Sam Miller@Underbirddd

    Some planning sketches from when I was trying to figure out the style for this model! Ultimately ended up going for a design that pushed the proportions a bit more.

    Some planning sketches from when I was trying to figure out the style for this model! Ultimately ended up going for a design that pushed the proportions a bit more.
    Some planning sketches from when I was trying to figure out the style for this model! Ultimately ended up going for a design that pushed the proportions a bit more.
    Some planning sketches from when I was trying to figure out the style for this model! Ultimately ended up going for a design that pushed the proportions a bit more.
    Some planning sketches from when I was trying to figure out the style for this model! Ultimately ended up going for a design that pushed the proportions a bit more.
    5682020年5月30日 06:48
    Sam Miller@Underbirddd

    A peek at the process! It took a lot of redraws and deleted attempts to get to the final layout.

    A peek at the process! It took a lot of redraws and deleted attempts to get to the final layout.
    A peek at the process! It took a lot of redraws and deleted attempts to get to the final layout.
    2222020年8月31日 20:18
    Sam Miller@Underbirddd

    A couple of process sketches!

    A couple of process sketches!
    A couple of process sketches!
    2102020年9月2日 03:43
    Sam Miller@Underbirddd

    A look at the process for this one! Scrapped the first idea as I wanted to go with something that more closely represented the gameplay. Quickly blocked the scene out in 3D to help get started on a final composition.

    A look at the process for this one! Scrapped the first idea as I wanted to go with something that more closely represented the gameplay. Quickly blocked the scene out in 3D to help get started on a final composition.
    A look at the process for this one! Scrapped the first idea as I wanted to go with something that more closely represented the gameplay. Quickly blocked the scene out in 3D to help get started on a final composition.
    A look at the process for this one! Scrapped the first idea as I wanted to go with something that more closely represented the gameplay. Quickly blocked the scene out in 3D to help get started on a final composition.
    142020年9月4日 21:16

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