Sam Miller@Underbirddd

    A peek at the process! It took a lot of redraws and deleted attempts to get to the final layout.

    A peek at the process! It took a lot of redraws and deleted attempts to get to the final layout.
    A peek at the process! It took a lot of redraws and deleted attempts to get to the final layout.
    2223年前
    Sam Miller@Underbirddd

    A couple of process sketches!

    A couple of process sketches!
    A couple of process sketches!
    2103年前
    Sam Miller@Underbirddd

    A look at the process for this one! Scrapped the first idea as I wanted to go with something that more closely represented the gameplay. Quickly blocked the scene out in 3D to help get started on a final composition.

    A look at the process for this one! Scrapped the first idea as I wanted to go with something that more closely represented the gameplay. Quickly blocked the scene out in 3D to help get started on a final composition.
    A look at the process for this one! Scrapped the first idea as I wanted to go with something that more closely represented the gameplay. Quickly blocked the scene out in 3D to help get started on a final composition.
    A look at the process for this one! Scrapped the first idea as I wanted to go with something that more closely represented the gameplay. Quickly blocked the scene out in 3D to help get started on a final composition.
    143年前
    Sam Miller@Underbirddd

    These were for a character workshop, mentored by feature animation visdev artist Jason Sadler - the brief was to make two contrasting characters. I picked an existing character from earlier work as a starting point and tried to develop a counterpoint to them. Here's some thumbs!

    These were for a character workshop, mentored by feature animation visdev artist Jason Sadler - the brief was to make two contrasting characters. I picked an existing character from earlier work as a starting point and tried to develop a counterpoint to them. Here's some thumbs!
    These were for a character workshop, mentored by feature animation visdev artist Jason Sadler - the brief was to make two contrasting characters. I picked an existing character from earlier work as a starting point and tried to develop a counterpoint to them. Here's some thumbs!
    These were for a character workshop, mentored by feature animation visdev artist Jason Sadler - the brief was to make two contrasting characters. I picked an existing character from earlier work as a starting point and tried to develop a counterpoint to them. Here's some thumbs!
    These were for a character workshop, mentored by feature animation visdev artist Jason Sadler - the brief was to make two contrasting characters. I picked an existing character from earlier work as a starting point and tried to develop a counterpoint to them. Here's some thumbs!
    142年前
    Sam Miller@Underbirddd

    Some more development sketches

    Some more development sketches
    Some more development sketches
    Some more development sketches
    052年前

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