A peek at the process! It took a lot of redraws and deleted attempts to get to the final layout.
A look at the process for this one! Scrapped the first idea as I wanted to go with something that more closely represented the gameplay. Quickly blocked the scene out in 3D to help get started on a final composition.
These were for a character workshop, mentored by feature animation visdev artist Jason Sadler - the brief was to make two contrasting characters. I picked an existing character from earlier work as a starting point and tried to develop a counterpoint to them. Here's some thumbs!
Some planning sketches from when I was trying to figure out the style for this model! Ultimately ended up going for a design that pushed the proportions a bit more.
Recently I've been replaying Little Big Adventure 2 and thinking about how it would look if given the remake treatment, as it hasn't aged particularly well. Here are some sketches I've been doing of Twinsen, the protaganist and some pics from the game for comparison.
I never post anything from my sketchbook, so I'll start doing that now!
A peek at the process! It took a lot of redraws and deleted attempts to get to the final layout.
Collaborative drawing with @apricotcrownx
Sketchbook stuff
Sketchbook bits
Some sketches of Twinsen's girlfriend, Zoe (and her unfortunate looking in-game model). With the "Quetch" characters I felt like I should try to distance them from straight-up humans with ponytails, hence the big Moomin style snouts.