Late for #PortfolioDay day because sometimes everything seems to happen at once. I'm Mike, a 2D/3D concept artist that specializes in hard surface stuff
Needs cleaned up but the topology isn't filthy and the stack isn't collapsed. Those rockets could have a meaty super shotty feel while having some nice katyusha/nebelwerfer fire and smoke
Old but not terrible I think. A decent candidate for brushing up on current UV and texturing methods. I'd like to get this into UE5 to learn a little about vehicle rigging plus scripting firing FX and reload animations
Portrait of Chala. Work in progress. People are both the easiest and hardest thing to depict because we're so used to looking to looking at them I think. I don't think it looks like her yet but I see that as a future possibility
The 'pike' was an interesting problem that went through a lot of refinement. Basically a variable choke super shotgun it needed convey mode information both to the player and to those around them
Cool I still have my notes about the ag tractor and something else I forgot about. Might try spacecraft with hulls like jellyfish or carnival glass in Redshift for the lulz
I got a number of very kind requests about which model people would like to see completed next. I'll attempt to complete them in a timely manner but I'll make some progress on the sky cab next. I have some semi hidden details I'd like to spend some time on and do a full interior
Doodles. Got a backup Intuos3 wide because they're so cheap right now. The condition of this one made me realize how much the surface of my old one had degraded. Much better to draw on. Sticking with the old tablet because I prefer the stroke nibs with the springs
Just beating that drum that it's nice to have a 3D maquette to check read and fit as part of the concept process. You can draw over a posed 3D render to turn something around fast for the modeler but still take it to something like a marketing image after that