Mike Doscher@mike_doscher

Concept Artist 2D/3D mike.doscher@gmail.com https://t.co/B62jHKMJh2 https://t.co/P9EXcQC26D

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Mike Doscher@mike_doscher 161872023年3月16日 08:45

One of the things I particularly enjoy about environmental concept design are the technical challenges and anticipating opportunities and pitfalls early on. The crane is modular and most modules are mirrored on multiple axes to minimize texture space but are repeated in such a…

One of the things I particularly enjoy about environmental concept design are the technical challenges and anticipating opportunities and pitfalls early on. The crane is modular and most modules are mirrored on multiple axes to minimize texture space but are repeated in such a…
Mike Doscher@mike_doscher 121072023年3月13日 14:08
Mike Doscher@mike_doscher 101392023年3月13日 12:14

Concept I did and in-game screenshot of the top tier Beta faction fortress/factory unit from Grey Goo.

Mike Doscher@mike_doscher 393422023年3月13日 01:10

2012. A little rough but I think it aged well

2012. A little rough but I think it aged well
Mike Doscher@mike_doscher 616652023年3月6日 08:17

Just a little progress before returning to gig stuff. Busy day. It's interesting to see what looks like too much visual noise in the linework is forced into a more useful hierarchy when rendered

Just a little progress before returning to gig stuff. Busy day. It's interesting to see what looks like too much visual noise in the linework is forced into a more useful hierarchy when rendered
Mike Doscher@mike_doscher 171262023年3月5日 07:21

2021. I should finish this, it's really quite close. Started as a modeling exercise but I think it could be a good demonstration of model-as-UI for a 3rd person shooter-racer. Nozzle/airfoil positions and the jet plumes could communicate boost/health

2021. I should finish this, it's really quite close. Started as a modeling exercise but I think it could be a good demonstration of model-as-UI for a 3rd person shooter-racer. Nozzle/airfoil positions and the jet plumes could communicate boost/health
Mike Doscher@mike_doscher 212052023年3月4日 17:57

Almost done with this one. Somewhat absurd in a way but a good chance to apply a sort of practical semiotics of weapon design. Going to try and have this and the other three in the set ready to integrate into the portfolio early next week. Too much to do!

Almost done with this one. Somewhat absurd in a way but a good chance to apply a sort of practical semiotics of weapon design. Going to try and have this and the other three in the set ready to integrate into the portfolio early next week. Too much to do!
Mike Doscher@mike_doscher 111592023年2月22日 14:39

Thumbnailing and getting sidetracked

Thumbnailing and getting sidetracked
Mike Doscher@mike_doscher 705312023年2月21日 11:31

Submarine I designed for a short film. 2008

Submarine I designed for a short film. 2008
Mike Doscher@mike_doscher 91632023年2月19日 14:01

Just brushing up. There's an honesty to pencil that's nice to stay connected to

Just brushing up. There's an honesty to pencil that's nice to stay connected to
Mike Doscher@mike_doscher 373262023年2月19日 11:10

Some of the 2006 stuff holds up okay. It was a good year

Some of the 2006 stuff holds up okay. It was a good year
Mike Doscher@mike_doscher 252372023年2月16日 15:19

It's been a lot of hard work but many things seem possible this year. Very much a WIP but to see it in any sort of corporeal form does something to me

It's been a lot of hard work but many things seem possible this year.  Very much a WIP but to see it in any sort of corporeal form does something to me
Mike Doscher@mike_doscher 022023年2月16日 15:18

It's been a lot of hard work but many things seem possible this year

It's been a lot of hard work but many things seem possible this year
Mike Doscher@mike_doscher 403152023年2月15日 12:01

Old, but you might like my TTA style picture book set after 'The War of the Worlds'. There's a Dropbox link in the next post to the PDF

Mike Doscher@mike_doscher 2602023年2月13日 18:07

Quick sketch of a concealed entrance to an urban bunker. Will develop further

Quick sketch of a concealed entrance to an urban bunker. Will develop further
Mike Doscher@mike_doscher 6582023年2月13日 17:13

Biome concepts for an alien forest level for GALAHAD 3093. Trying for a balance of the known and the alien

Mike Doscher@mike_doscher 71812023年2月13日 06:20

I still need to finish

I still need to finish
Mike Doscher@mike_doscher 131352023年2月10日 05:54

Unused hero healer unit 'Hippocrates' concept from End of Nations. I liked doing the deploy animation

Unused hero healer unit 'Hippocrates' concept from End of Nations. I liked doing the deploy animation
Mike Doscher@mike_doscher 002023年2月5日 12:48

This talk of using decals to dress up very simple environment geometry with tiling textures gave me a feeling of déjà vu until I remember drawing tech details on wooden blocks when I was a kid. Worked better with Star Wars and GI Joes that way haha

This talk of using decals to dress up very simple environment geometry with tiling textures gave me a feeling of déjà vu until I remember drawing tech details on wooden blocks when I was a kid. Worked better with Star Wars and GI Joes that way haha
Mike Doscher@mike_doscher 002023年2月4日 15:42

Old block color stuff from 2016 or so. I kind of like this finish (minus the excessive highlights) but I'm just so used to thinking in terms of forms represented as lines. Hmmm

Old block color stuff from 2016 or so. I kind of like this finish (minus the excessive highlights) but I'm just so used to thinking in terms of forms represented as lines. Hmmm
Mike Doscher@mike_doscher 999532023年2月4日 12:56

Systematizing a concept workflow where you put the whitebox level in a physical lighting environment and sketch over the render in a new layer. Makes it easier to change looks while giving environment modelers what they need earlier. Also helps thinking about big shapes w/ decals

Systematizing a concept workflow where you put the whitebox level in a physical lighting environment and sketch over the render in a new layer. Makes it easier to change looks while giving environment modelers what they need earlier. Also helps thinking about big shapes w/ decals
Mike Doscher@mike_doscher 012023年2月4日 09:54

In progress. Had a weird problem I though was brush lag that was me and Lazy Nezumi fighting each other. Fixed now!

In progress. Had a weird problem I though was brush lag that was me and Lazy Nezumi fighting each other. Fixed now!
Mike Doscher@mike_doscher 002023年2月4日 09:52

In progress. Had a weird problem I though was brush lag that was me an Lazy Nezumi fighting each other. Fixed now!

In progress. Had a weird problem I though was brush lag that was me an Lazy Nezumi fighting each other. Fixed now!