One of my favorite characters to work on during my time on #iheartarlo was the Bog Lady. I loved her and her song! I based her on the Honey Island Swamp Monster, a local Lousiana cryptid, and the Kappa, a Japanese yokai sometimes known for drowning people and animals.

    One of my favorite characters to work on during my time on #iheartarlo was the Bog Lady. I loved her and her song!

I based her on the Honey Island Swamp Monster, a local Lousiana cryptid, and the Kappa, a Japanese yokai sometimes known for drowning people and animals.
    One of my favorite characters to work on during my time on #iheartarlo was the Bog Lady. I loved her and her song!

I based her on the Honey Island Swamp Monster, a local Lousiana cryptid, and the Kappa, a Japanese yokai sometimes known for drowning people and animals.
    One of my favorite characters to work on during my time on #iheartarlo was the Bog Lady. I loved her and her song!

I based her on the Honey Island Swamp Monster, a local Lousiana cryptid, and the Kappa, a Japanese yokai sometimes known for drowning people and animals.
    One of my favorite characters to work on during my time on #iheartarlo was the Bog Lady. I loved her and her song!

I based her on the Honey Island Swamp Monster, a local Lousiana cryptid, and the Kappa, a Japanese yokai sometimes known for drowning people and animals.
    846823年前

    Some more production art:

    Some more production art:
    Some more production art:
    Some more production art:
    Some more production art:
    9863年前

    Some of my favorite development time on Arlo the Alligator Boy was spent creating style guides. It really helped the animators, and also allowed me to check my own work to make sure the characters were constructed in a way that makes sense! Waiter by @ChuChuBoogie

    Some of my favorite development time on Arlo the Alligator Boy was spent creating style guides. It really helped the animators, and also allowed me to check my own work to make sure the characters were constructed in a way that makes sense! Waiter by @ChuChuBoogie
    Some of my favorite development time on Arlo the Alligator Boy was spent creating style guides. It really helped the animators, and also allowed me to check my own work to make sure the characters were constructed in a way that makes sense! Waiter by @ChuChuBoogie
    Some of my favorite development time on Arlo the Alligator Boy was spent creating style guides. It really helped the animators, and also allowed me to check my own work to make sure the characters were constructed in a way that makes sense! Waiter by @ChuChuBoogie
    Some of my favorite development time on Arlo the Alligator Boy was spent creating style guides. It really helped the animators, and also allowed me to check my own work to make sure the characters were constructed in a way that makes sense! Waiter by @ChuChuBoogie
    3521,8773年前

    Arlo was the most comprehensive in terms of construction. He's the main character and we obviously wanted to build him in a way that was easy for the animators to move him. He's built from very simple shapes!

    Arlo was the most comprehensive in terms of construction. He's the main character and we obviously wanted to build him in a way that was easy for the animators to move him. He's built from very simple shapes!
    Arlo was the most comprehensive in terms of construction. He's the main character and we obviously wanted to build him in a way that was easy for the animators to move him. He's built from very simple shapes!
    7913年前

    Tony was pretty fun, too. Demystifying his face and trying to compensate for "float" forced me to think more about head construction and facial landmarks.

    Tony was pretty fun, too. Demystifying his face and trying to compensate for "float" forced me to think more about head construction and facial landmarks.
    Tony was pretty fun, too. Demystifying his face and trying to compensate for "float" forced me to think more about head construction and facial landmarks.
    4673年前

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