Mike Doscher@mike_doscher

Concept Artist 2D/3D mike.doscher@gmail.com https://t.co/B62jHKMJh2 https://t.co/P9EXcQC26D

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Mike Doscher@mike_doscher 3352022年10月22日 06:32

Of all the nose art I did for the upcoming GALAHAD 3093 event this one is easily my favorite

Of all the nose art I did for the upcoming GALAHAD 3093 event this one is easily my favorite
Mike Doscher@mike_doscher 002022年10月9日 14:51

Goofy nose art we never ended up using (for some reason) for GALAHAD 3093 but still amuses me

Goofy nose art we never ended up using (for some reason) for GALAHAD 3093 but still amuses me
Mike Doscher@mike_doscher 002022年10月7日 22:00

Dawn vigil over the afflicted. A little progress and thinking how greebles make much more sense when maintenance and transport are accounted for. Also wondering about dry tape for mounting ERA blocks or other consumables

Dawn vigil over the afflicted. A little progress and thinking how greebles make much more sense when maintenance and transport are accounted for. Also wondering about dry tape for mounting ERA blocks or other consumables
Mike Doscher@mike_doscher 002022年10月6日 01:35

2019 sketches consciously thinking about negative space

2019 sketches consciously thinking about negative space
Mike Doscher@mike_doscher 4252022年10月4日 02:45

Going to turn that freighter concept into a full painting I think as time permits. I feel like I've learned some things that could help

Going to turn that freighter concept into a full painting I think as time permits. I feel like I've learned some things that could help
Mike Doscher@mike_doscher 0122022年10月2日 06:49

Stove hinge, but if you added a mag, a length of pipe and pine furniture it could pass for some sort of Volkssturmgewehr prototype. The world is full of interesting shapes

Stove hinge, but if you added a mag, a length of pipe and pine furniture it could pass for some sort of Volkssturmgewehr prototype. The world is full of interesting shapes
Mike Doscher@mike_doscher 112022年9月25日 22:14

Working the spacecraft sketch up into a full scene. I need to update my website and ArtStation with newer work with an eye towards spring and new gigs. Going to have same UE5 stuff in there but don't want to skimp on fundamentals

Working the spacecraft sketch up into a full scene. I need to update my website and ArtStation with newer work with an eye towards spring and new gigs. Going to have same UE5 stuff in there but don't want to skimp on fundamentals
Mike Doscher@mike_doscher 7292022年9月20日 03:07

Stole a few minutes to make a little progress. Probably not worth it to take much further without detailing the model somewhat. Might not be a horrible one to make a finished asset out of for my own projects this winter

Stole a few minutes to make a little progress. Probably not worth it to take much further without detailing the model somewhat. Might not be a horrible one to make a finished asset out of for my own projects this winter
Mike Doscher@mike_doscher 012022年9月16日 14:51

Just a little personal progress before bed. Sometimes you just have to paint

Just a little personal progress before bed. Sometimes you just have to paint
Mike Doscher@mike_doscher 122022年9月14日 15:57

A little progress. You get the idea. Control surfaces and bypass scoops on the engines give opportunities to make hovering idle animations more interesting (as well as smoke and mirrors to use larger cards when doing particle animations )

A little progress. You get the idea. Control surfaces and bypass scoops on the engines give opportunities to make hovering idle animations more interesting (as well as smoke and mirrors to use larger cards when doing particle animations )
Mike Doscher@mike_doscher 002022年9月12日 22:12

Couldn't sleep so I'm running a little experiment. Simpler models earlier and using Redshift for shake and bake lighting and a shader to round the corners prior to a draw over

Couldn't sleep so I'm running a little experiment. Simpler models earlier and using Redshift for shake and bake lighting and a shader to round the corners prior to a draw over
Mike Doscher@mike_doscher 002022年9月12日 17:00

There's atmosphere and inspiration, then there's what to give the modelers so they don't hate you. Working where a lot of the modeling was outsourced was a big part of why I got into 3D to avoid communication and quality issues

There's atmosphere and inspiration, then there's what to give the modelers so they don't hate you.  Working where a lot of the modeling was outsourced was a big part of why I got into 3D to avoid communication and quality issues
Mike Doscher@mike_doscher 012022年9月12日 16:36

While I kind of like this painterly approach to define massing I think I really do prefer linework to convey detail

While I kind of like this painterly approach to define massing I think I really do prefer linework to convey detail
Mike Doscher@mike_doscher 032022年9月11日 16:52

I went from this to modeling more so I could more easily check proportions and clearances and not drive the modeler insane

I went from this to modeling more so I could more easily check proportions and clearances and not drive the modeler insane
Mike Doscher@mike_doscher 002022年9月11日 16:50

Dusty bones commissioned by a private client back in 2007

Dusty bones commissioned by a private client back in 2007
Mike Doscher@mike_doscher 002022年9月11日 16:43

A little more of the same. Some new work soon and maybe some announcements

A little more of the same. Some new work soon and maybe some announcements
Mike Doscher@mike_doscher 002022年9月11日 10:18

MOARerer

MOARerer
Mike Doscher@mike_doscher 022022年9月11日 10:17

MOAR

MOAR
Mike Doscher@mike_doscher 002022年9月11日 10:16

Some commissions that are so ancient they were signed off for by a snake in a tree

Some commissions that are so ancient they were signed off for by a snake in a tree
Mike Doscher@mike_doscher 002022年9月5日 13:01

>the paradox of learning so much over the past year and not being able to share any of it yet

>the paradox of learning so much over the past year and not being able to share any of it yet
Mike Doscher@mike_doscher 5342022年9月5日 11:07

More crates from a cancelled project and some weapon developmental sketches from GALAHAD 3093. A good argument for integrating 3D into the concept process to show props as experiences rather than inert objects. Not needed but it reduces communication overhead

More crates from a cancelled project and some weapon developmental sketches from GALAHAD 3093. A good argument for integrating 3D into the concept process to show props as experiences rather than inert objects. Not needed but it reduces communication overhead
Mike Doscher@mike_doscher 122022年9月3日 03:16

I should finish this over the weekend. This year has been something of a marathon. I hope I can share more of what I've done later this year

I should finish this over the weekend. This year has been something of a marathon. I hope I can share more of what I've done later this year
Mike Doscher@mike_doscher 002022年8月17日 15:45

One more thing I should finish. Messed with some of these on cooldown, might finish during the morning meeting

One more thing I should finish. Messed with some of these on cooldown, might finish during the morning meeting
Mike Doscher@mike_doscher 012022年8月16日 15:59

Starting on some concepts for industrial exoskeletons with an eye towards legged and tracked sources of external power and data